![dwarf fortress dormitory dwarf fortress dormitory](https://i.redd.it/qrfe6mp0x1a51.png)
Girls with Moustaches: The relevant code for female dwarves having heavy facial hair is Dummied Out by default, but there's a plaintext comment right next to it telling you how to reenable it, if you want to.Once alcohol was actually given an effect, dwarves were set to have a higher resistance to it than the norm. Functional Addict: They're all alcoholics, probably because they need alcohol to get through the day.They will recover eventually, but too much freaking out and they will go permanently insane. Freak Out: Enough stress on a dwarf will lead to their normal behavior being temporarily overridden by one of three responses depending on personality- anxious dwarves will stumble around obliviously, depressive dwarves will become depressed, and irritable dwarves will throw tantrums.This manifests in four possibilities: berserkery, melancholia, catatonia or running around naked. Driven to Madness: If miserable enough (or incapable of completing their strange mood), they risk becoming insane.If you make a dwarf adventurer in a mountain hall, they will start the game with maximum cave adaption. Day Hurts Dark-Adjusted Eyes: Dwarves who remain underground for too long undergo cave adaption, which causes them to get sick the next time they go outside - particularly bad cases generally result in the entrance to your fortress getting covered in vomit.While the majority of dwarves see martial prowess as a worthwhile goal, most want to raise a family, master a skill, or create a legendary masterwork rare are the ones who want to be a legendary warrior.As of the latest version, the emotion and thought work means it's perfectly possible to have sociopathic dwarves.However, they are capable of amazing feats (see " Towersoared") and strong-enough dwarves can fight an Eldritch Abomination to a standstill.
![dwarf fortress dormitory dwarf fortress dormitory](https://uploads-ssl.webflow.com/5f934f15eefd7ddd5a90548b/5f9ec5f2e5a1817ddd933c9f_main-fortress-by-grateful42-on-imgur.png)
Beware the Silly Ones: They're all lunatics, yes.However, "exotic" animals can turn on you, especially if your civilization knows next to nothing of the animal in question. The definition of "animal" extends to dragons, hydras, rocs and giant cave spiders. The Beastmaster: Dwarves can tame the vast majority of animals in the game.They're notorious for having awful priorities, like looting corpses right before getting murdered by whatever threat claimed the previous victim wasting all your seeds by cooking with low-value ingredients electing someone to mayor even if it's quite obvious said person is a vampire nobles imprisoning dwarves for not completing mandates regardless of the reason (for example, there was a tantrum spiral and now everyone with the relevant skill is dead the fortress had more important work than making useless trinkets for nobles, or the item was literally impossible to craft).Urist McMiner cancels dig through supporting structure killed by cave-in.Known for creating incredibly complex fortresses, and being really stupid. The current default playable race in fortress mode, and a playable race in adventure mode. A short, sturdy creature fond of drink and industry.